You can upres guides in Houdini with minimal performance impact using some of the hair nodes:
The naive way to make high-density hair in Houdini would be roughly the following:
This method will work; however, with lots of geometry/strands of hair, the simulation can slow down significantly and be difficult to iterate. You may need to use more substeps in the Vellum solver to deal with the large amount of geometry and possible intersections.
BUT, (as it always seems in Houdini), there is a better approach to upres vellum hair simulations:
This method has the same hair resolution as the previous naive vellum sim but is far lighter because the vellum solver only has to work on a few guide lines.